Hello! If I build my unity game and push it to applab the update
downloads the whole game instead of just update the necessary files. I'd
like to ask if someone could tell me why?
Hello!I'm using unity and ovr platform tools to upload my build for
quest 2. Recently if I update to the newer version on my quest2 I can't
run my game until I uninstall and reinstall the whole app.Could someone
please help?
Hello!I'm using Avatar2 and I need to have collisions and rigidbodys so
I instantiated OVRcustomHand prefabs.Now I have 30 FPS, I need minimum
60. Not sure how to use profiler.But is there anything I can do to get
better results?
helloIs it possible to Input a midi device with cable or bluetooth to
Oculus Quest 2 ?I have a Unity plugin that builds for android and it can
recieve the MIDI inputbut When I try the same on Quest 2 it does not
show input devicesMaybe there's some w...
Hi All!I have this non game 360 experience, wich is a painting
exhibition
app.https://www.oculus.com/experiences/rift/5142732895767292/It works
with Oculus Rift S and will be free to download.Why it is not published
to Oculus store?Here are some
Keys...
Hi!I followed all the above steps. In editor with quest2 it works as it
should be, but in quest2 standalone build nothing appears from
character. No hands no avatar. Edit: Even the example files are not
showing Avatar in builds. I made the test peopl...
Hi!I was told that in the new Unity input system has values for
Velocity: Action type is value, control type is Vector3. Then under
binding it is XR Controller > choose hand > Optional controls >
deviceVelocityI set it up but the values are always 0w...