Hi everyone We're now checking possible 3D pipelines for our VR title,
and we thought to try out working with Quill. Using the default export
options and tools resulted in very poor performance, even when
optimizing to a degree where almost nothing ...
In one of our apps, we implemented a pointer interaction.I tried to
align it as closely as possible with the pointer that comes out of your
hand in the dash menu, and I noticed that some sort of smoothing or
predictive movement is applied to the poin...
OH NO!!!I've been using the OVR metrics tool graphic overlay to test
each new feature in our game.Recently, it stopped appearing. Sometimes
after restarting the headset it appears for a couple of seconds and
disappear.This is a highly valuable tool a...
Hi,In the getting start guide it says that the recommended versions
are:2017.4.28 LTS or above2018.4 LTS2019.1.2f1 or aboveA couple of
things:1. Why is 2018.4 LTS in BOLD? What are the effects of using the
other versions?2. Does "2019.1.2f1 or above"...
yeah there's a way to do linear interpolation in unity too..I guess the
question is what are the best parameters to do so...Mathematically, I
thought about using a moving average over the last X time.But it seems
kind of floating if X is too big and ...
I heard it will be available to devs only once it's publicly released as
an experimental feature.But on the off chance that this thread has any
influence -We have 2 apps in development that are a natural fit for hand
tracking. Would be great to get t...
Hi!!Found this post and wanted to ask what is the current unity baseline
version for Rift and Quest?Also - is the LWRP / URP recommended for
quest? I saw in some resources that it's not optimized for tiled
rendering, but wondered if it's still the ca...