kokonut
Honored Guest
since ‎03-29-2013
‎02-23-2021

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Hello, I am trying to build a VR game without using Unity or Unreal to learn more about graphics programming and VR in general.Is it safe to assume that only 64-bit (as in the SDK libs) will be supported for Oculus? Are there even any computers that ...
Hello all,I was able to patch and tweak various project and source code files and get the SDK working with Visual Studio 2015. I did not have the patience to copy and port all the advanced samples to VS 2015, but the LibOVR, LibOVRKernel, WorldDemo, ...
As far as I know, the DK 2 will ship with two eyecups, A and B.Looking at the source code, there seems to be a "DK2 A" eye cup defined, but no mention of "DK2 B". Basing off of DK 1 eyecup code, I'm guessing DK2 A and B will be the same family and wo...
Hey Oculus, can't wait to learn and use the new SDK and get the DK2  I was randomly reading through some of the code in the SDK and noticed that the in OVR_Win32_RenderShim.cpp has things like changing read/write flags of memory pages and patching m...
Hello Oculus team, awesome work so far!I am working on integrating the Oculus SDK in our engine, and am using the very handy StereoConfig class. I got everything working so far, but was experiencing some Z-fighting issues in our environment (baseboar...