Hello, I am trying to build a VR game without using Unity or Unreal to
learn more about graphics programming and VR in general.Is it safe to
assume that only 64-bit (as in the SDK libs) will be supported for
Oculus? Are there even any computers that ...
Hello all,I was able to patch and tweak various project and source code
files and get the SDK working with Visual Studio 2015. I did not have
the patience to copy and port all the advanced samples to VS 2015, but
the LibOVR, LibOVRKernel, WorldDemo, ...
As far as I know, the DK 2 will ship with two eyecups, A and B.Looking
at the source code, there seems to be a "DK2 A" eye cup defined, but no
mention of "DK2 B". Basing off of DK 1 eyecup code, I'm guessing DK2 A
and B will be the same family and wo...
Hey Oculus, can't wait to learn and use the new SDK and get the DK2 I
was randomly reading through some of the code in the SDK and noticed
that the in OVR_Win32_RenderShim.cpp has things like changing read/write
flags of memory pages and patching m...
Hello Oculus team, awesome work so far!I am working on integrating the
Oculus SDK in our engine, and am using the very handy StereoConfig
class. I got everything working so far, but was experiencing some
Z-fighting issues in our environment (baseboar...
So, I am getting the System process maxing out one core again on runs
after the first on the NVIDIA 358.78 driver. This leads me to think I
probably forgot to close the OculusConfigUtility between testing or
something.In the previous xperf trace that...
I just did a dirty install of 358.70 and that seemed to have fixed the
issue for me. Like the "System" process is no longer out maxing a core,
just taking up like 2% to 3% of the CPU. As for my OpenGL testing
projects, the render timing graphs seems ...
It is possible that our timeline has been altered several times, and the
brain, possibly being a quantum device, is slowly collapsing some wave
function to accept the current existence. Maybe after a few more months
our memories will stabilize into o...
I just found this thread, which would probably have been helpful when
trying to integrate SDK
0.7.0https://github.com/raymond-w-ko/dk2testAnyways, here is my solution
for integrating OGRE 2.0 with the SDK 0.7.0. I had chosen to use the
OpenGL 3+ rend...