These specs would be worthy of the name CV2. It would strike the right
balance of value versus upgrade cost. The non-resolution specs are
perhaps the most important items. Increased FoV and bifocal in
particular could really help immersion. If they d...
I think I posted about this a couple years ago when I first got my Rift.
It's still a problem for me. I have tried everything.I perceive the
relevant skull factors to be:1) I have a strong occipital bone structure
(strong rear skull).2) I have weak z...
The computer scientists among us will have heard of the ZOI principle of
software design:https://en.wikipedia.org/wiki/Zero_one_infinity_ruleI
always think about this principle when considering the problem of
physical scale in VR.Zero:A stationary ex...
http://www.tomshardware.com/news/bridge-crew-delayed-for-enterprise,33642.htmlThis
game is really the only reason I bought Touch. These delays are killing
me.They are adding a TOS bridge which is cool! I want a TNG bridge
though!
For me personally, Rift S is worth it because of it's new head mount
system. The Quest uses the old-style headmount, same as the vanilla
Rift, which immediately puts my head to sleep so it's unusable.
VR suffers from May's law:"Software efficiency halves every 18 months,
compensating Moore's law."Basically this means we will be forever stuck
with levels of performance which can barely drive 90 frames in less than
4k, just like desktop computers.Ma...
Raw power is not important. Immersion is everything. And inside-out
tracking enables much more immersion.The only way the Rift can compete
with Quest is if they give it inside-out tracking and then attach it to
mobile compute like a backpack PC. Othe...
The problem with the PC for VR is that the value proposition is
wrong.When people talk about advantages of PC VR they always say the
same thing... graphics. Implicit in this proposition is that people are
aspiring for lifelike realism. Realism simply...