Hi guys, do you have any news about tracking multiple collocated Quest
devices? With Co-Location, I mean the users of an augmented or virtual
reality system existing within both the same physical and virtual
spaceIt is noteworthy that some systems ar...
Hi guys, I'm trying to get the OVRGrabber and OVRGrabbable scripts
working on Unity using the hand tracking instead of the joysticks, but
it seems that they were made for controllers only. Is there any example
of how I can grab simple objects (cubes)...
Hey there, is it possible to receive OSC Data via UDP on the Quest? If
yes, is there an open default UDP-Port or is there any way to open a
specific Port?I'm using Unity and made a project using the plugin extOSC
that works on my Laptop but it doesn'...
Hi all, I'm having a problem with a very specific Unity project. When I
build the apk or build & run, I only get the tree loading dots on the
device. I'm not even getting the Unity splash logo. To clarify, I'm a
Unity/XR developer, I have other proje...
I am trying to do the same. Such a bad thing that Meta does not answer
or provide any package or tutorial regarding multiplayer co-located
experiences.
I have the same question. I'm currently working on a VR multiplayer
local experience using Photon PUN2 and Oculus Quest 2 devices,
everything works great. After a couple of hours trying to find the
solution, I just bought this asset and it's working ...