Hey Guys,Just wondering if it is possible to connect a midi
instrument/controller to the Oculus Quest (via usb or possibly even
bluetooth Midi?!) and have the midi signals drive animations and
parameters in a Unity scene? I assume this is possible in...
I went in kinda blind to this without reading too much documentation or
recommendations first but I'm having luck so far using Unity Build
2019.3.0a7 and Oculus Integration 1.38 (MacOS)! Judging by what I have
read so far perhaps I should be having m...
Timestep value didn't change anything for me, but thanks for that
knowledge which I shall apply going forward anyway. For me disabling the
CharacterController script fixed the glitches and flying off into the
abyss that I was experiencing when testin...
I figured out a temporary workaround. Select the PlayerController in the
Locomotion scene and uncheck the CharacterController function in the
inspector. No more flying off into the abyss for now. Not yet sure what
problems deactivating the CharacterC...
I appear to be having this exact issue with the quest. Happens 9 times
out of 10 for me and always sees my player character falling waaaay
outside the test area where there is no floor/geometry. Because I'm so
far from the origin (rounding errors I a...