The spaces aren't smaller than the boundary, when the boundary is doing
its supposed job. So less of the user blaming, please. I've used the
Quest 1 perfectly without ever having a problem because the stationary
boundary would ALWAYs warn that arms h...
When originally purchased, both the Quest 1 and 2 had proper warnings
for the boundary regardless of whether it was room scale or stationary.
PSVR 1 and 2 still both have that boundary warning even for seated mode.
Not every one has a large house. Th...
Old thread I know, but this problem still persists. I expect the
stationary guardian to warn me when my hands leave it. It didn't,
resulting my unknown wandering too close to an obstacle. Now I have a
chipped controller, and am not best pleased. I ge...
In Japan, the price of the discounted pack is more expensive than The
Climb 2 by itself if you already own The Climb. Sadly, neither Oculus or
Crytek care to address this.