I have the UE4 4.19.1 Installed as well as the latest Android Studio but
I'm not sure what to do next. I've tried following the instructions for
GearVR development on the Epic website but it seems it was not written
with Android Studio in mind.
Hi everyone! Below is a playable preview build of Ghost Vector. It's an
early work-in-progress and there's not a ton of interaction yet, but I'd
love to get some first impressions and see if you think I'm on the right
track. In Ghost Vector you are t...
In Ghost Vector you are the sole survivor of a large starship, disabled
and heavily damaged. You must find ways to repair, upgrade, and defend
your ship from increasing enemy attacks as you traverse hostile sectors
of the galaxy in an attempt to regr...
Reddit: http://reddit.com/r/oculus/comments/3n4yfoVideo:In addition to
being a full VR pinball simulator the main focus will be:* Easy to use
editor for creating and sharing virtual pinball machines.* Plugable API
providing complete access to all lig...
Merry Christmas Rifters!I put together a little winter wonderland
environment over the past couple of days. Press left mouse/trigger to
throw snowballs! Try to catch snowflakes on your tongue. You might have
an eerie feeling that you are being watche...
EDIT: Yes it does seem to be that you have to add your own email to the
channel's users list. I just removed mine and it went back to "Not
supported on your device".I had this same problem I'm not sure exactly
what fixed it, but I'll list what it mig...
Yes I have absolutely run into this. Not just in my own development but
in other published games from the Store. Unless it can be fixed in a
firmware or software update it basically makes the touch pad useless
except for "swiping" inputs. I really ho...
If you got to project settings there is a place for console keys. On
Oculus GO I added a bind for MotionController(R)facebutton1 (back
button). This allows me to open the console while playing my game so you
can read things you logged to console. How...
While the "balanced" work around seems to work this is concerning to me
because I uninstalled Oculus software and unplugged all CV1 hardware and
still get 100% even after shutting off and powering on (when not in
balanced)When not in "balanced" my CP...