Hello everyone, I have started a new Unity project and imported the
Oculus SDK for Unity. It has a sample UI scene with gaze control and 2
scripts - OVRInputModule.cs and OVRGazePointer.cs. I want to convert
that gaze based UI control to using the Oc...
I have a PC with an i-5 3570K@3.4Ghz (it auto-turboes to 3.56Ghz, my
motherboard does not allow overclocking). I recently upgraded my GTX
1060 3Gb to a GTX 1070. I used to hover around +/-5% performance
headroom with the GTX 1060 3Gb at no AA all det...
Iam at the end of my options. There is something wrong either with
theOculus Plugin or with my Oculus Go. My game used to run with stable
FPS,but now even a clean new project and the simplest scene with a
quaddips below 60 fps.Here is the video:
http...
I am at the end of my options. There is something wrong either with the
Oculus Plugin or with my Oculus Go. My game used to run with stable FPS,
but now even a clean new project and the simplest scene with a quad dips
below 60 fps.Here is the video:
...
I have experienced terrible performance in Bullet Sorrow and the strange
thing is that nether the GPU memory nor the GPU itself is maxed out.
Same for the CPU. Here is a screenshot of the performance readings
https://i.imgur.com/FuB7zlE.jpgI would be...
cybereality said: No. That's not normal. Can you try downloading the
Oculus setup installer again and choosing Repair?I repaired the Oculus
installation and now have even worse results. OVRServer takes 50% CPU
and I get stuttering in Oculus Home http...
cybereality said: No. That's not normal. Can you try downloading the
Oculus setup installer again and choosing Repair?I upgraded only
yesterday to the latest runtime and Home 2 (had to free up some space on
C:) with no result, but I will try the repa...
cybereality said: It could be a CPU bottleneck. Especially with
multi-core chips, the CPU usage may not tell the full story. For
example, if you had a dual-core chip and one core was at 100% usage and
the second at 50%, it may be reported as 75% over...