I can build my Unity3d VR from Unity Studio without any issues but when
I execute the same build using CLI (batchmode), it crashes with the
following error.The command:"C:\Program
Files\Unity\Hub\Editor\2020.1.9f1\Editor\Unity.exe" -quit -batchmode
-...
I'm trying to teleport a user that meets certain criteria to a specific
location on my level. I'm using OVRPlayerController and have a container
object for that controller. Whenever I move the container via
container.transform.position, it moves the ...
I have an Oculus Quest game written in Unity 3d with is playable with
both controllers. It can be played on Oculus Go with the only controller
but the game mechanics need to be changed so I need to know in runtime
if that an Oculus Quest or Oculus Go...
Changed the install location as required by Oculus to `auto`
android:installLocation="auto" Later switched to Unity 2022.2.121f and
the build/upload works without modifying the default Unity config. Here
is my default unity config as its now: android...
Found a workaround, went to `C:\Program
Files\Unity\Hub\Editor\2022.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\Apk\LauncherManifest.xml`
and changed the default config which the Unity uses before merging with
the custom one. Woah, the APK upload...
Yes, there were a few issues: 1. fill in the description2. test using an
account which doesn't belong to your oculus org3. contact support and
ask them remove your app/account from some kind of promotion for
in-apps, this was the ultimate fix for me ...