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since ‎03-29-2013

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I have seen a variety of talks from developers who have prototyped VR experiences and learned new things, and I was wondering if there is a collection of these lessons somewhere. For example, The Harmonix guys talked about looktoportation among other...
Would you pay more for outfits, for example, in a VR game? Or feel better about paying for them in the first place.I can see fashion being a bigger deal in VR, both because of presence and because you can see your body easily.
4.4.2 patch notes:Fixed an error that could occur with Notify tracks in animation Montages.Fixed an error that could cause the Mac Editor to become unresponsive when Slate Text Views were usedFixed game plugin source being compiled with optimizations...
Lets take a break from reading about DK2 and talk about scale.Oculus has talked about how you can scale the world / player and change their perspective. Things like scaling the the eye height makes you feel tall/short, but scaling the eye / neck vect...
I saw this on r/Futorology, but not here or r/oculusIt's just an opinion piece, but I thought it was interestinghttp://worldofwono.blogspot.com/2014/07/the-impending-vr-disruption.html