I wanted to post an update post in this forum as a wrap-up post as we
have made some important changes in our game since my last post on
September 3rd. We changed the name of the game again from TinkerSpace VR
to Realms. While we liked the demo we cr...
This past week, we continued to polish our demo. We decided to change
the name from SpaceNoodle VR to TinkerSpace VR in order to communicate
more of the purpose of the game which is ultimately to explore and learn
through tinkering. We also played ar...
The sprint to the finish begins! Our demo experience is done and I'm
very pleased with how far we have come visually and with our proof of
concept on how we will teach both hardware building and software coding
within the platform. I do wish we had m...
Crunch time is officially here! In exciting news, my personal Oculus
arrived (yay for the perfect timing of the promotion) so I no longer
need to borrow one from MIT which will be great since we will need
constant access over the next few weeks. Our ...
This week, we dove into how best to teach software coding within our
platform. I spelt a lot of time researching existing visual coding
games/tools and was underwhelmed by the current offerings out there. The
majority of them essentially teach coding...