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****Check out the project and download here:http://challengepost.com/software/mystery-of-malfaxus****Direct link to APK: https://vrjam-submissions.s3.amazonaws.com/signed/28f57f457c9f/YJ4Xl45TQoq3m2QZHdGq_malfaxus_V1.apk**** Mystery of Malfaxus *****...
I will try to keep this post updated with videos of Jam Submissions! Please send a pm for requests. Tag me on Twitter @Selzier MOLnet:https://www.youtube.com/watch?v=kN2Tf7-WO04Voxel Cars VR:https://www.youtube.com/watch?v=fi4PtyttBWAIslands In The S...
After reviewing the Gear VR Submission Guidelines, I didn't see any guidelines for APK file size, or APK expansion files.On Google Play, I'm used to a 50MB APK file size, and would need to use APK expansion files for larger apps.Are there the same AP...
As I build my game, I would like to know when I'm getting too many resources running in the scene. Normally I would monitor FPS and drawcalls, but I'm locked at 60 fps anyways. What can I monitor to know when I need to cut back and optimize?
So I could only find a Unity Answers post related to this problem, but it seems to completely kill my development (at least this far with Unity 5), so I'm hoping more people know how to overcome this!http://answers.unity3d.com/questions/921076/unity-...