One of the nice things about Android apps on GooglePlay, is that you can
link to the store page either on device (load Google Play app) or to the
website store page, from which you can install on any of your devices
that have logged into your account...
Now that the Mobile SDK v1.0.0 is moved over to a Gradle based build
system, has Oculus considered setting up a Maven or Ivy repository to
store VrApi, VrAppSupport, and the other pre-built libraries? Currently
the build system expects everything to ...
I'm trying to build the Mobile SDK v1.0.0's version of
VrCubeWorld_NativeActivity under Linux (Ubuntu) with the command line
tools, and have run into a bit of difficulty. The command line tools ran
fine for SDK v0.6.2.0, but now that things are using...
Yes, when Android apps are updated, the entire new .apk file is
downloaded and installed over the old version. The user's data remains
unchanged in a separate directory. If you need to support incremental
updates, that is something you'd have to code...
I can understand if the submission team doesn't have enough manpower to
give loads of feedback (though this is Facebook we are talking about, so
they should have people). However, if a submission doesn't pass a QA
review, then the QA team has declare...
Since the head tracking sensors are in the GearVR and it doesn't use the
phone's IMU, there is no head tracking in debug mode. The touch input of
the screen should work, but the touchscreen is mapped to "touchscreen"
type input, and the GearVR's touc...
Looks ok on mobile. Looks horrible on desktop. Huge text, forced column
size, and the black bars make it really hard to scan through the
posts.And the dropdown for the "Developer" forums is in a really hard
location to find, especially considering th...