https://developer3.oculus.com/documentation/game-engines/latest/concepts/unreal-samples/I
wanted to checkout the Layer Samples to see how a UMG widget was being
used for a stereo layer. I cannot figure out how to use a widget as a
stereo layer textur...
Hey fellow VR devs,Switching back between Vive and Rift development in
Unreal Engine 4 usually means a couple restarts due to USB driver issues
and only plugging in the headset I need to work on that day. I'm on
Windows 7 SP1, and I installed the ext...
It's supposed to produce "an undistored full screen output with a
minimal circular black section on the sides" according to Takamatsu on
the Unreal answer hub. I'll try it out soon, just wanted to post here in
case others had not heard about it.
Hello everyone,I wanted to start a thread addressing certain aspects of
Touch support and UE4. We received our Touch development kit a number of
weeks ago and have rudimentary support for using them in our title. I
would like to say that the Touch co...
I'm still having issues with my sensors, is this the right thread for
that? I have three sensors, placed to give me about a 5x7 playspace.
Tracking bugs out once about every 5 minutes, either a hand moves
erratically in all directions for half a seco...
Same, I'm having bandwidth issues when using three sensors. The three
sensors and the Rift are using all 4 ports of the Fresco expansion card
I installed. The USB 3 ports on my computer report issues no matter what
USB driver updates I install, so I'...
@cybereality @wickfut I think you both have valid arguments. I am a
developer who had a game on Share which gained a lot of downloads and
was helpful for early grassroots marketing. The VR industry of course
has evolved WAY past the DK1/DK2 days, and...