So, If I'm not mistaken, OpenGL 3.1 doesn't works with forward shading
in UE4 as version 4.21 right?I'm using 4.21 and runnin on an
OculusGOalso, a quick aside.The Monoscopic Far Field thing isn't
working, right? or is just me?cheersJuan
Monoscopic Far Field & MultiView chosen at the same time = crash , BUG
#UE-66827 (Seen in 4.20, 4.21, FIXED in 4.22, Monoscopic Far Field
removed for 4.22)So they "fixed" Monoscopic Far Field by removing it
from the engine... interesting