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Please Oculus devs, change this. For some reason, the Quests record audio in mono. You lose data and info not recording audio accurately. This also counts for casting; the audio is still mono. You lose the sense of direction of where sound is coming ...
I noticed after trying casting, audio isn't even stereo. This ruins recording purposes. Maybe it's intentional, but there should then be an option for either. Something like this should be easy to implement, so please Oculus devs. Also another issue ...
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