For the past day or so I've been working on reducing the framerate hitch
upon loading assets from the native API. I've been fairly successful in
dealing with mesh assets by limiting the amount of time spent marshaling
vertices each frame, but the oth...
For the past day or so I've been working on reducing the framerate hitch
upon loading assets from the native API. I've been fairly successful in
dealing with mesh assets by limiting the amount of time spent marshaling
vertices each frame, but the oth...
For the past day or so I've been working on reducing the framerate hitch
upon loading assets from the native API. I've been fairly successful in
dealing with mesh assets by limiting the amount of time spent marshaling
vertices each frame, but the oth...
Thanks for your response @imperativity .After some testing and debugging
I've found that the extremely long upload times only occur when forcing
mobile textures. DXT formatted textures (as apposed to the ASTC) only
take up to 7.5ms (1.2ms average). I...