In case anyone is interested, I just finished a first working version of
the clean redesign/rewrite of GoatVR, my modular VR abstraction library:
https://github.com/jtsiomb/libgoatvr. It's a bit rough yet, but it can
be used to make cross-platform VR...
So... now that the CV1 release is behind us, it's time to ask again: are
there any specific plans for porting the new SDK/runtime to
GNU/Linux?I'm still using SDK 0.5 with my DK2, and I don't have a CV1,
but it would be nice to get official GNU/Linux...
I recently ported my code to 0.4.4, and I noticed yet another C++-ism in
the C headers. While the static_assert you've used is a nice sanity
check to make sure structure sizes aren't different from the compiled
library, it unfortunately breaks C prog...
First of all, please oculus, set up a bug tracker or a mailing list, or
something that will facilitate a direct path of communicated bugs and
isuses without going through this forum.I'll post a couple of issues
I've found so far with my minimal testi...
The readme talks about a kernel patch that was needed to fix something
in the linux kernel ubuntu uses, but doesn't give any details. For the
people who are not running ubuntu, could we have a bit more details?
Specifically:1. what was the problem2. ...
Hello, thanks for the tips. The SbS module is really not fleshed out or
tested very much, and I was planing to examine the stereo
transformations more closely at some point. I'll make sure to keep your
post, and refer to it then.As for the inverted-d...
There is no need for custom driver features on GNU/Linux. X11 already
works fine for setting up "direct mode" as a separate screen. See my
blog post from about a year ago about this:
https://codelab.wordpress.com/2015/04/02/proper-oculus-rift-dk2-set...
"BrianHook" wrote:Hey there! Thanks for your interest in our C/C++ SDK,
however at this time we're not publicly releasing it (we intend to do so
in the future). If you feel you have a strong business reason requiring
this, please PM me here.Strong bu...