MarkHenryC
Protege
since ‎06-07-2015
4 weeks ago

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  • 40 Posts
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This looks like a bug (but perhaps it's something that was done for a better streaming experience.) HMDMount/HMDUnmount notifications don't occur when casting. Querying the UnityEngine.XR.InputDevice API behaves as expected for the CommonUsages.userP...
A shader that works fine on Gear VR (Unity 2017.4.f1, Galaxy S7) causes stereo to break on Go when single pass stereo is on. Left eye renders and right freezes. This is maybe a Unity issue but it affects Go.Took me a while to track down the cause aft...
Is there an approved way of doing this in software? I'd like to be able to test builds as regular Windows apps as well as test in Unity without always having to use the headset (using mouse control of camera). I've tried closing the Rift home app and...
These calls are now part of OVRManager (which simply call the OVRPlugin calls conditional on isHmdPresent) as expected, but they no longer seem to have an effect - presumably as a result of system updates. Without being able to lower GPU/GPU power, o...
This is a fully-playable prototype which needs more depth in gameplay. Graphics are intentionally rudimentary - the game awaits the touch of a good artist.It's influenced by an 80s game called The Sentinel. I'd be kidding myself to hope that it in an...
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