This looks like a bug (but perhaps it's something that was done for a
better streaming experience.) HMDMount/HMDUnmount notifications don't
occur when casting. Querying the UnityEngine.XR.InputDevice API behaves
as expected for the CommonUsages.userP...
A shader that works fine on Gear VR (Unity 2017.4.f1, Galaxy S7) causes
stereo to break on Go when single pass stereo is on. Left eye renders
and right freezes. This is maybe a Unity issue but it affects Go.Took me
a while to track down the cause aft...
Is there an approved way of doing this in software? I'd like to be able
to test builds as regular Windows apps as well as test in Unity without
always having to use the headset (using mouse control of camera). I've
tried closing the Rift home app and...
These calls are now part of OVRManager (which simply call the OVRPlugin
calls conditional on isHmdPresent) as expected, but they no longer seem
to have an effect - presumably as a result of system updates. Without
being able to lower GPU/GPU power, o...
This is a fully-playable prototype which needs more depth in gameplay.
Graphics are intentionally rudimentary - the game awaits the touch of a
good artist.It's influenced by an 80s game called The Sentinel. I'd be
kidding myself to hope that it in an...
UPDATE: I can confirm the following:(1) I see this is probably expected
behaviour. In Meta Quest release notes for build 64 the feature "Keep
casting when headset taken off" was added.(2) I can confirm that there
are no APIs available through OVR or ...
Did you get any satisfaction after following the responder's
suggestion?I have the same problem and have opened several support
tickets in recent weeks. After an initial 'stock' response I receive no
further communication.
Thanks for that! The thumbstick worked for me, taking the base level
back to zero.I think there's another issue that's causing it, though.
The guardian outline - or any AR items in the scene - tends to drift
when I move around. I've had the Quest 2 f...
I asked this in the Start forum a while back but it's pretty quiet over
there. It would be very helpful, as has been said, to get at least an
idea of the API so we can start testing with Leap Motion (for example)
and have a consistent bridging API. H...