Dear All,This is not an attack, just a talking.I'm writting because my
second game pitch is rejected from the store, however my current 2 works
are good quality products. I.) In case of BangSquash I could imagine,
that their problem is that it's an a...
Hey all!I upgaded my Oculus integration in my Oculus Quest project to
v19.1, and I would like to tryout the keyboard overlay in Unity.So far I
did the following steps in the project:- Placed some InputField onto a
Canvas- Created the mechanism to be ...
Dear All!I would like to share my story because I'm a little bit sad and
helpless. Few days ago Oculus published my new game 'Avoid the
darkness'. After some review they said that the game will be published
in the gallery title section. This is my 2....
Dear All!I would like to share my story because I'm a little bit sad and
helpless. Few days ago Oculus published my new game 'Avoid the
darkness'. After some review they said that the game will be published
in the gallery title section. This is my 2....
Weitin said: I think Application.Quit() on Android doesn't properly
remove the app, which causes the app to crash next time you launch it.
Use this
instead:System.Diagnostics.Process.GetCurrentProcess().Kill();Just
wanted to share since it's easy to ...
stevehinan said: Chris Pruett outlines Quest quality metrics in this
video:https://www.youtube.com/watch?v=YrcYCLzgSsYI have just watched
this video but I really don't know what's the problem with my pitch. I
have sent them a 3 page detailed pitch wi...
JeffNik said: From reading these forums, Oculus is very picky about
accepting submissions for the Oculus Store. Also from what I'm reading,
they are in the process of integrating support for a second "store" for
indie and hobbyist developers to sell ...