[Reposting from another thread]Can anyone at Oculus explain to me why
I'm getting literally double the performance on my iMac (Bootcamp Win10)
on runtime 0.8 and Unity 5.3.4, than my brand new kick ass Win 10 with
GTX 980 on runtime 1.3 and Unity 5.3...
Hi there,I've installed Unity 5.3.4 and the OVRplugin for Unity 5. My
machine is a brand new machine, running Windows 10 and on a GTX 980 with
latest NVidia drivers. All the games through Oculus home run perfectly.
I am using a DK2 though.First off, ...
Dreamwriter said: Are you sure "OculusWaitForGPU" is taking up
processing time? It could just be sitting there waiting for the next
render cycle, allowing your app to continue doing things. I know there's
another common Unity activity seen in the pro...
Can anyone at Oculus explain to me why I'm getting literally double the
performance on my iMac (Bootcamp Win10) on runtime 0.8 and Unity 5.3.4,
than my brand new kick ass Win 10 with GTX 980 on runtime 1.3 and Unity
5.3.4. There's a hell of a lot of ...
I'm having similar issues to the OP and have a very similar hw setup but
I'm running Windows 10. I get stuck on a splash screen in VR but
everything is running fine out of VR.I did transfer to Oculus Home as I
couldn't get it running outside (despite...