Ha! I also just watched Dear Angelica, and the next thing I did was a
search for "Quill to UE4." Any help or tutorials for a workflow would
have infinite scalability of my appreciation.
Any plans for integrating Medium files/features into Quill, and/or
vice-versa? A sort of Adobe Creative Suite-style cross-compatibility,
for instance? The shape, form and mass in Medium sculpts/files as a 3D
-model reference image which then could be...