It would be great that Oculus Videos could be played with headtracking
audio using an AAC 5.1 standard. For all sound facilities 5.1 audio
production is an standard and this option could make things easier.
Another way is to implement 0,90,180 and 27...
I have the same problem, tried lots of ways to do it but no success. AAC
5.1 do not work as a headtracking audio. Separate wav audio files into a
folder with 0,90,180,270 naming do not work either. I've been watching
LebroyJames or U2 videos at VRSE ...