I'm not sure who is to blame for this -- Oculus, Nvidia, or the app
devs, so I'm posting it everywhere in the hopes it'll get fixed.In
Microsoft Flight and X-Plane, using an Oculus Quest 2 with Oculus Link,
there is a frame timing bug in VR preventin...
Don't know if anyone here knows the answer to this, but asking anyway.
Does anyone know if the Rift even uses the driver RiftDisplay.inf
anymore?In my error logs, when troubleshooting a stutter issue in Home
on Core2.0, I had this message repeatedly:...
There has been a noticeable decline over the years in the quality of
Oculus' PC software. This is what everyone predicted when Facebook
bought them, and sure enough, it has played out as people expected. This
forum which used to have actual Oculus te...
Wow, they released it like this?! Pathetic. I've reported the bug at
least three times with each incremental update of the betas. Clearly the
PC side of things is an abandoned platform for Oculus and the
development focus has gone to minimums.
There is a bug with the v27 version of the PC app, which is still in
beta, that is causing Link to run at 72Hz regardless of the chosen
setting in the PC app. It will say it's 90 in the app, but it actually
isn't, and if you turn on the performance H...
There is a bug with the v27 version of the PC app, which is still in
beta, that is causing Link to run at 72Hz regardless of the chosen
setting in the PC app. It will say it's 90 in the app, but it actually
isn't, and if you turn on the performance H...
Yep. On the first issue -- the 72hz being stuck -- you need to opt out
of the Beta channel on your PC software. V27 (the current beta) broke
support for the higher refresh rates. Regarding the rest of your
complains -- also yep. Link just isn't quite...