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My packaged Unreal build for the Quest 3 will not start and stays at the Unreal Editor splash screen. I dumped the log and saw the title of this post dozens and dozens of times in said log file:[2024.08.03-01.35.34:788][399]LogHMD: Error: Failed to l...
What the title indicates. I have stat RHI up to confirm and the moment I enable AppSW, the polycount in the scene doubles. I haven't the foggiest idea why this would happen. Is this a glitch with RHI, or is something else happening here? Your insight...
I was hoping to try out the UE5 fork that has features not available in the XR plugin (like appSW), but the github is completely empty. is it coming back, and/or is there an alternative place to download it? Thanks for your help.
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