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I went to download the latest SDK and discovered that the version number had been bumped from 1.43.0 to 23.0.0. Which seems like a giant jump in numbers, but I guess that there is some hidden logic behind this jump.https://developer.oculus.com/downlo...
We are developing a serious simulation solution. We are using third party trackers to be able to track the HMD over a much larger space than the oculus constellation tracking system allows. This third party system is using IR-markers as well, hence w...
I tried to implement a spectator for my app by using TextureRenderTarget2D and discovered a weird bug.Everything works fine in the editor, BUT as soon as I package my project the frame rate drops really low (<15fps, sometimes less than 5 fps).This is...
I get a lot of warnings in my simple OpenSceneGraph (OpenGL) application running with the latest SDK 1.20.0:...06/12 17:25:32.939 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.738477 ms)06/12 17:25:41.174 {!ERROR!} [Kernel:Def...
Discovered that since ovr_ConfigureTracking is no longer available there is no clear way of disabling positional tracking.The OculusWorldDemo still have the option visible to disable the positional tracking ('X' key) . But enabling/disabling position...
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