This reminds me to the DLP projectors who had the "rainbow effect", not
everybody reacted the same to that optical effect. There's people who
can ignore it and watch movies just fine, while others get sick.Light
rays are similar and people should tes...
Palmer Luckey:We want to natively support all hardware through the
Oculus SDK, including optimizations like asynchronous timewarp. That is
the only way we can ensure an always-functional, high performance, high
quality experience across our entire so...
There's a reason of why NDA should be respected. This guy is talking
about an already old version of PSVR, so is basically giving
misinformation. And both Vive and Rift SDK and dev hardware is going to
be different from the final released product.So ...
"nn23" wrote:Can anyone show me an example of a game, that will have CV1
Support (SDK1+) outside the Oculus Store?There isn't 1 single game Any
game that supports OSVR or SteamVR but doesn't use Rift SDK? Both
standards offer Rift support.
"Kr55" wrote:Can we just skip to the stage where we have stuff hooked
directly into our brain and spine?so Facebook and the government would
have direct access to our brains... :mrgreen: