My game has an open world running on a dedicated server where clients
can join and leave any time. It also has PvP sessions using Oculus'
matchmaking service. To use the matchmaking service I have to use the
OculusNetConnection net driver. If I set t...
I recently switched to the Oculus Online Subsystem, since then I am not
able to connect to my dedicated server running on an EC2 instance. I get
a warning:[2020.05.10-11.10.45:385][684]LogOnline: Warning: Oculus:
Failed to initialize the Oculus Platf...
I'm having a problem finding and joining to sessions with UE4.24.3
(Oculus integration). I have set up a pool and I can create a session
and travel the host to a map with open level and ?listen. The session is
created, I can see it in the matchmaking...
From the 8th of october you need to apply for each platform feature you
intend you use. You will need to explain how you use and save you users
data. You can find it on the manage page of you app under 'data use
checkup'. More info here
:https://deve...
Your project can't contain anything steam related. I'm not familiar with
unity, but you need need to create another build without the steam dll's
or setup a guard logic in your project to be able to upload it to the
oculus store.