I cant make the window MetaXR Simulator appear in Unreal.I followed the
tutorial
onhttps://developer.oculus.com/documentation/unreal/xrsim-unrealbut the
window does not appear, so I cant enable it. Anyone knows how to solve
this?I tried using the ful...
Hi. Are avatars inside Unreal available? They said this feature would
release this year but no annoucement yet. Did I miss something or there
isnt anything? Any idea when will come?Thanks
Anyone know how to migrate the project from
githubgithub.com/oculus-samples/Unreal-HandGameplayto the Unreal 5.1
branch from meta?In the meta site it saysTo migrate a C++ project:
Modify your project's build.cs and replace any Oculus modules with
Ocu...
I managed to install the sample. I took a look at it. I understand the
idea but no matter what I tried, i cant start a project and develop
spatial anchor from start.I would like to start a simple project from
zero to understand it better.I have an ac...
In the last release from Meta (v42) i cant open apps that used the
OPENGL ES3.1 option. If I disable it and enable Vulkan it works. But i
need OpenGLES.Anyone having this issue?the app with opengl simply dont
open, it stays on the splashscreen and th...
try just starting a vr template, accepting the SDK on the project
settings and packaging the template. If it doesnt work, then its
probably some setup in android sdk, jre and so on
you can try to package as an apk file (with everything inside it)Also,
you can reduce the texture resolution of the Metahuman to help reduce
the file size
right click your map and check "map size"a lot of things could be the
reason, a few 4k or 8k textures here, a hard reference to a video there.
If you turn on some plugins it will increase size. sometimes just by
referencing something that have anothe...