In my Unity application (built in Unity 2021.3.12f, standard render
pipeline, Oculus XR Plugin 3.2.1, Oculus Integration v 46) the color
passthrough feed from the Quest Pro comes through with a strong bluish
cast, and moderately desaturated. Unless t...
Hi!I'm running the latest firmware on the Quest Pro and the latest
Oculus integration in Unity, but if I call
OVRPlugin.GetSystemHeadsetType from within the APK, the Quest Pro claims
to be a Quest 2. If I run it over Link it correctly returns
Meta_Li...
In-house Quest 2 headsets started getting this error ("Multiple Devices
Can't Access This App at the Same Time") as soon as they got the new
firmware today, whenever more than one person (logged into the same
developer account on multiple Quests) lau...
I have a mesh with a texture that includes some critical text, and I'd
like to render very sharply for readability. So I'm hoping to put it on
its own world-space compositor layer and then bump the render scale on
that layer only.I've associated the ...
Way back at CV1 launch, Brian Hook indicated that official support for
split audio output (output to both the Rift headphones and the system
speakers) to support bass transducers like the Buttkicker was on the
roadmap. Just asked him for an update an...
Still getting this as well -- anyone have any leads on this? Doesn't
seem to cause an obvious problem, but spamming the log that hard can't
be good for performance.
This was driving me crazy, too. The Developer Hub tool uses the command
line ovr-platform-util behind the scenes to perform the upload. If that
tool isn't on-path, it will gray the button out. Here's how to fix
it:Download the ovr-platform-util hereC...
This was driving me crazy, too. The Developer Hub tool uses the command
line ovr-platform-util behind the scenes to perform the upload. If that
tool isn't on-path, it will gray the button out. Here's how to fix
it:Download the ovr-platform-util hereC...
You are completely awesome for reading my post and sharing that. If we
ever cross paths, I owe you a drink of your choice in thanks. Manually
installing the correct version of Oculus XR Integration fixed it for me.
Why that one wasn't listed when you...
Yes, but it appears that the Oculus forum for GearVR isn't the right
place to ask. What the right place to ask is, I've yet to determine. The
file missed the 2nd maintenance update. Unsure if there will be a 3rd
before we have to wait for the next ve...