One of the requirements for the Oculus Go store is to map the back
button to either go up a level in your Ui (makes sense) or prompt the
user to be able to leave the application. The quitting functionality
seems redundant seeing as you have the abili...
@imperativity I still have the same issue in 1.29. I still need to press
the home button to start getting correct OVRInput.GetButton() returns.
I'm running on Unity 2017.2.0.p2.Any ideas?