FasterTime
Expert Protege
since ‎09-18-2017
‎05-18-2021

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I've setup some custom poses for the avatar hands by following the instructions given here:https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/It's easy enough to assign the custom poses to the hands, and they do wo...
I'm using Unity 2018.2.21f1 with the Oculus integration package v1.27 and the hand shaders don't work with single pass instanced rendering (the hands aren't rendered to both eyes).After struggling with trying to update the integration package to v1.3...
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