Question, can we release to the Oculus/Meta store if we just let the
user connect to the BLE device via the native BLE Menu in OS and then
have our App check to see if any of the connected device match one we
are looking for? In that way all we need ...
If you are talking about previewing VR in editor with the Quest 2 you
have to enable the Link when it asks you to on first connect, then you
can do the VR preview in Editor. Might have to re-launch editor once
Quest 2 Link with PC is done.
What's the difference? Quick start guide says just download from Epics
launcher.Isn't it enough to use 4.26 from Epic Launcher then to use
source from Oculus github?