I can see this Oculus tool applies SS to SteamVR (sya SS = 1.5 and ASW =
ON), but what happens if you set SS 1.5 in SteamVR and AsyncReprojection
on for a Vive game?
Looks like I can fix the height bug by just redoing the height in
Oculus, but need to run room setup again in SteamVR when playing
Onward.....big pain seems to keep coming back and affecting a lot of
other people
Seems like jitter is less and more stable tracking on 1.11 and 2 sensors
BUT suddenly got the increased height and my whole guardian system
shifted over which I had never had before the update, had to redo to get
it back to normal, hoping it doesn't ...