Hey all - sorry for pasting in a tweet but I don’t have the video on my
phone! This is the issue I am having:
https://twitter.com/roydmagnuson/status/1506010679668576261?s=21 As you
can see the material is rendering behind the UI element when passthr...
Currently working on an app that uses both VR and Passthrough. I want to
update to URP, but when I do that I lose Passthrough entirely (just
black). Works totally fine in Standard. I am not using an
post-processing (it is disabled on the main camera)...
Hey all - since passthrough API is totally broken with SDK 33 and Quest
OS 34...is there a publicly stated ETA for SDK 34 release? I saw a tweet
somewhere that it would be "Monday" (as in, 10/8 - yesterday), but that
I figured it out! Probuilder default material as an environment that
toggles on for VR vs MR caused the whole project to render black,
regardless of what is visible. Other materials work fine. Strange.