Do any of you experience severe stuttering when going from your app to
dash then back to your app? Or any kind of performance issues related to
launching a Unity app from dash? Our app was performing fine prior to
the the 1.21 beta runtime (which I k...
I recently updated to MacOS High Sierra, and now I'm getting lots of
errors trying to run a gearvr app in Unity. I'm using the latest
Utilities / OVRPlatform plugins.Couldn't open
I recently updated to Unity 2017.1.0p5 and am trying to figure out why
I'm now seeing a big performance hit. In 5.6, I was seeing a solid ~60
fps in my application's main scene. You are essentially a passenger on a
plane that moves around an airport....
@vrdaveb There's something going on again where either Unity (I'm on
5.6.2p2) or OVR utilities plugin (using the asset store 1.15 tools
version, with 1.14.1 plugin) is insisting on loading cardboard apps as
GearVR. Checking the generated manifest by ...
I recently switched my project to use the oculus unity tools
distribution through the Asset store. In preparation for this, I removed
all previous dlls and files related to unity tools and the platform sdk.
After importing the store version of the sd...
Yup. You even cannot do gearvr only development on a mac. Everything
requires a PC now, including building apks. Your only option to continue
development on a mac is to downgrade to Sierra (or just never update to
The oculus unity utilities are already pretty lightweight imo. More
importantly, they include some rather useful scripts. OVRManager alone
is worth the import for hooking into HMD state delegates.The warnings
don't affect anything other than being an...
Is it possible for you to restrict the local movement of objects such
that they don't go outside the precision range? Maybe you just need more
parent nodes that get marked for moving instead of trying to move one