We're forced to use the OpenXR plugin instead of the Oculus XR Plugin on
Unity 6 in order to get Application Spacewarp without a forked, obsolete
version of URP. BUT this prevents us from using dynamic resolution on
OVRManager. When trying to enable ...
Has anybody tried yet to use Application Spacewarp from Unity 6? This
would require reworking the forked version of URP that Oculus offers,
which only supports up to Unity 2022.3 as far as I know. Has anybody
given it a shot yet?
I'm logged into Oculus Go with an account that has been invited to alpha
and RC channels, but new builds in those channels won't download to the
Oculus Go device. It only downloads the public Store channel build.* The
account in question has been inv...
When making a "seated in the cockpit" style game for Oculus, is there
any way for us to confine the user to the "cockpit" itself?For example,
imagine a simple airplane simulator game where the player is the pilot
of a plane...The problem is that a pl...
imperativity said: EDIT: I have confirmed that there is a known Unity
mobile regression ( non-VR) on 2017.3 causing this to occur. You will
have to use an earlier version of Unity in the meantime.Wait - so
"non-VR" means that this regression doesn't ...
Thanks as always for taking the time to respond, @imperativity - we on
this forum do appreciate it. And thanks for checking internally about
that last question. Will look forward to hearing whatever you find out.