I'm working on a simple game where a 3rd person player is controlled by
the 2d axis movement on one of the controllers. The movement is camera
relative. Depending on the direction the headset is facing, the 3rd
person player moves in the appropriate ...
I figured this one out. The problem was with the following statement: if
(targetDevice.TryGetFeatureValue(CommonUsages.primary2DAxis, out Vector2
primary2DAxisValue) && primary2DAxisValue != Vector2.zero) Specifically,
the problem was caused by - pri...