The APK is signed with a different certificate. Be sure to use the same keystore and key as used for
I keep getting this error when trying to upload my apk to applab, and i have already checked google and idk how to solve it. "The APK is signed with a different certificate. Be sure to use the same keystore and key as used for a previous version." Even though i have changed everything, i have looked through my keystores and there is only one that uses the key i have made.1.6KViews0likes6CommentsDoes quest 2 developed build support quest3
This is the request for support: if we develop a build for Oculus Quest 2, if I want to use the same build for Oculus Quest 3, does it support the build?. I want to know if the SDKs for Oculus Quest 2 and Oculus Quest 3 are the same or different.444Views0likes0CommentsHelp! I set up test users, but in companion app it requires a confirmation code sent via email
Hi, I set up multiple test accounts from my Meta organization and am trying to assign them to different Quest headsets. However, when trying to log in either on the companion app or headset I'm asked for a confirmation code. But because these test apps don't use real email addresses I can't access the confirmation codes, making the headsets unusable. What's the solution please?1.3KViews1like2CommentsMeta Quest Developer Hub Network Error
When trying to upload an app via 'App Distribution' I receive this error message: Upload Failed The build you were trying to upload has failed. Error NETWORK_ERROR getaddrinfo ENOTFOUND graph.oculus.com My internet isn't amazing but should be able to get the job done. Any ideas?859Views1like0Comments- 515Views0likes0Comments
IAP purchase discrepancy
In the documentation for IAP it reads, add-ons have 2 price display options, the defined price and the $0.01 off that displays for developers within the org. Well when we login to test this, it does not behave like this on the alpha channel or the live channel. Both have discrepancies. We have seen people outside the org. purchase items for $0.01. On the back end, for my account, in the alpha channel I see this: And the store page is this: Is hard to monotize a game with values all over the place and items being sold for $0.01. Our economy is being crippled by these bugs. We have not been able to find a reason for these price discrepancies. We can not understand why. We use the function GetProducts by sku. So we send a list of the skus we need to display. Seemed more reliable than trying to sift through all the products available.748Views0likes0CommentsCan not deploy game to my Oculus Quest
Hi there, I am new in the community forums and hope some of you can help me out. I am currently working one a 3D game with Unity. I want to deploy my game to my Oculus Quest 1. I do have all the necessary assets and settings. I know about them, because a couple of weeks ago it worked quite well. In the meantime I do not have done any update on the Quest, Unity or the Hub. When I click Build and Run in Unity, it try to open my game on the Quest, but nothing happens. In Unity says "Build successful" so no error message there. On the Quest it says "game exits repeatedly". Any idea what to do?583Views0likes0Comments