MR Quest 3 app question for parsing images from camera
Hi, fairly new to working with Unity and certainly new to working with it for developing VR/MR apps, but I wanted to dip my toe in the water with a VERY simple, almost proof of concept app that would work on the quest 3, and I'm running into a MOUNTAIN of trouble. I tried using meta AI to help fill in the gaps, but as I'm sure we all know it's very limited in the help it can give. The short version is that I want to make an MR app that can look at surfaces like walls and tables, and detect a color on them. Let's say if I take a laser pointer and draw a quick line, I want to be able to see that red light on the surface, and have the app react to it. I've gone through some startup tutorials, and I have a very basic app that pulls surface data, but the "reading color from the camera" part is proving to be exceedingly difficult to even get started on. From what I understand, I needed to attach a script to the main camera object that would take an image from the camera on the "update" function, parse through it looking for whatever color I choose, and then store the location on the surface where it found it (and then draw a line there or something in MR or apply a texture). I've been told that you can't really pull full raw camera data, because Meta hasn't worked out the kinks yet and thinks there's a privacy issue even if the entire app is local and all the data is processed without sending anything out to the internet, however supposedly I should be able to just pull lots of individual camera screenshots on every "update" call to get this done. Any ideas from you more experienced developers out there? Did I pick some massively difficult thing to do as a beginner MR app?Solved1.9KViews0likes5CommentsI can't add test users/accounts to Quest 3
I created test users from dashboard but when i try to add them from profile page, quest sends a link to mail. obviously i don't have any access on mail. I tried: 1-Creating fb account (sends confirmation mail) 2-Tried to add from mobile app and pc quest app. (Only instagram and facebook are available) I actually can log in from mobile or pc. so what do we do to use test users? factory reset to quest and log in? Thats frustrating. Do you have any suggestions?3.4KViews0likes6CommentsThe APK is signed with a different certificate. Be sure to use the same keystore and key as used for
I keep getting this error when trying to upload my apk to applab, and i have already checked google and idk how to solve it. "The APK is signed with a different certificate. Be sure to use the same keystore and key as used for a previous version." Even though i have changed everything, i have looked through my keystores and there is only one that uses the key i have made.1.5KViews0likes6CommentsCant delete my approved apps on the dashboard.
So I have these 2 approved app lab games I made but I would like to delete them because im making a fresh new one. The first one is called "Kapuchin" and the second is called "Ossisim". Let me know if you guys can assist me with this! Thanks, Vlad.516Views0likes0CommentsNew Oculus Quest tutorial in Unity? (2024/23)
Hello. I am working on a new project for my thesis in VR using Unity (version 2022.3.13f1). It's been 1 year since I have not worked on XR. I am finding it difficult to catch up with tutorials that are now too old for the development of new applications in Unity (e.g., the tutorials I used to follow to create VR apps were using this Oculus integration that is now deprecated and if I would upgrade I cannot make the player move). Can anyone advise me on what new tutorials are out there to build VR applications in Unity? I have an Oculus Quest 2. Thank you!4.3KViews0likes3CommentsNew quest build won't get past the Malware Review Test
So I uploaded a new build to my game but it's getting stuck on the Malware Review Test. Since it's stuck on the test It's not being published so my users can't access the new update. It has been stuck on the test for about an hour and I don't know what to do. I already tried uploading another build but it just also gets stuck. Any ideas on why this happening and how to fix it? Thanks3.5KViews2likes8CommentsNew quest build won't get past the Malware Review Test
So I uploaded a new build to my game but it's getting stuck on the Malware Review Test. Since it's stuck on the test It's not being published so my users can't access the new update. It has been stuck on the test for about an hour and I don't know what to do. I already tried uploading another build but it just also gets stuck. Any ideas on why this happening and how to fix it? Thanks1.2KViews3likes2CommentsUnable to create new Add-Ons on the Meta Quest Developer Dashboard
For several days now we've been unable to create new Add-ons. We've filled out the details, pricing and metadata, but the publish button never becomes clickable. We've successfully added new add-ons as recently as Nov 25th, but now it has stopped working. Anyone else?1.4KViews0likes1CommentDoes quest 2 developed build support quest3
This is the request for support: if we develop a build for Oculus Quest 2, if I want to use the same build for Oculus Quest 3, does it support the build?. I want to know if the SDKs for Oculus Quest 2 and Oculus Quest 3 are the same or different.444Views0likes0CommentsHelp! I set up test users, but in companion app it requires a confirmation code sent via email
Hi, I set up multiple test accounts from my Meta organization and am trying to assign them to different Quest headsets. However, when trying to log in either on the companion app or headset I'm asked for a confirmation code. But because these test apps don't use real email addresses I can't access the confirmation codes, making the headsets unusable. What's the solution please?1.3KViews1like2Comments