Positioning issues with Unreal4.1.1 + DK2 1.3 on Windows 10
Hi, In Unreal 4.11.1 the VR preview is having some issues. The following happens: The camera position on the Z axis is really low, almost at ground level When I am rotating my head horizontally, the camera has a weird panning motion. This was also happening with the old 0.8 SDK on windows 10. I've heard about other people having this issue as well, but couldn't find a solution anywhere. This is the link to my bug post on the unreal forums ( no answer yet ): https://answers.unrealengine.com/questions/401730/bug-firstpersoncharacter-blueprint-oculus-issues.html Any help would be greatly appreciated. Thanks3.4KViews0likes11Comments