How to get raw sensor data of Oculus with the SDK later than v1.3?
I've tried getting raw sensor data (raw acceleration, gyro, magnetometer) of my Oculus DK2 via ovrTrackingState::RawSensorData, which is wrote in the official document of SDK v0.4 to v0.8. But it seems that the section related to raw sensor data doesn't in the document of later version than 1.3. And there is no RawSensorData in ovrTrackingState. So can I get the raw sensor data of an Oculus DK2 or CV1 through the official SDK? Or can I get it from another way?5.1KViews0likes5Commentshelp with oculus rift pc sdk
Hello I have been trying for a week now to write a simple app to display an image on oculus rift ( same for both eyes ). OculusTinyRoom is the only sample using OpenGL and it is way too complicated to adapt. I am reaching the point where I am starting to doubt that this library is maintained any longer. Are there better alternatives? The oculus sdk guide is outdated and almost every sample I can find on the net is at least 3 years old, would not compile against the newest sdk, and using an older sdk would often result in blank screens or all kind of errors. I am using C++ / OpenGL / Visual Studio 2017. Can anyone please help me with a link to an updated sample? Thank you !670Views0likes0CommentsFeature Request: Getting from code if user want Oculus audio or Windows default
(This question is about LibOVR and not the AudioSDK, that why I post in PC Dev' and not in the Audio subforum ^^") Hi, Maybe I missed something, Inside the device configuration the user can choose to use the integrated rift headphones/mic or the default windows sound device. I'm not using the Audio SDK (because no public C++ SDK has been released yet...) so I'm working with OpenAL. The thing I need to know is how to get by code the state of these settings : http://puu.sh/oFT0h/9963f11a0c.png I've check the OVR headers documentation and I didn't find anything relevent. If there's no way to do this, please consider this post as a feature request. This could come in handy for other developers. :-p1.2KViews0likes3Comments1.3 runtime source code
I would like to be able to modify the camera orientation on games with VR support (DiRT Rally for example) externally, to be able to better integrate with external devices. Previously (SDK 0.6.0.1) this could be achieved by modifying the code of the runtime DLL (LibOVRRT32_0_6.dll), and offseting the sensor values it returned. The problem now is that I cannot find the source code/project for the latest versions of the runtime DLL (>= 1.3.0). Is this not available/offered anymore? Will it be available anytime soon?1.2KViews0likes4CommentsFeature request (1.3.0) : Dismiss Health & Safety Warning with the keyboard
Hi, I'm in the situation that I'm not at home and I'm just working during my free time on a peice of code and I can't test it because I don't have a rift attached (I'm using a debug HMD with 1.3.0) And I dont have an Xinput controller on hand. So, I can't gaze on the dissmis button, and I can't press A on the controller. I'm stuck because the service is probaly displaying the H&S warning, ovrSessionStatus.IsVisible stay at "false" and the rift service doesn't write to the mirrorTexture... So yeah, I'm stuck \o/ Plus I'm thinking of multiple situation that dismissing it with the keyboard would be nice. Like when launching something like VirtualDesktop from the Oculus App. Or games that use special controllers, like Elite Dangerous (My Hotas is not a "xbox" thing) ^^"1.1KViews0likes3Comments