We are seeing big performance drops in UE4.22.3 Oculus/Rift VR project after the Oculus update on 12
We are seeing big performance drops in UE4.22.3 Oculus/Rift VR project after the Oculus update on 12/10/19 (12.0 live update). According to Unreal Profiler, after the update, we are seeing the application is spending 30 millisecond in bool FOculusHMD::OnStartGameFrame(FWorldContext& InWorldContext). As a result, our frame rate drops from 70fps to 25 fps. Performance somewhat improves if we disable the Asynchronous Spacewarp. Is anyone else seeing this issue?1.7KViews0likes4Comments