Designated Photogrammetry App?
When you open up a mixed reality app on the Quest 3, it has you take a scan of your space so the game knows where to place things in the 'real world'. When I saw this happening for the first time I was mesmerized. The room I was in was very quickly translated to untextured polygons and only got more accurate the more I looked around things, for example, my fan went from a large cylinder, to an extremely accurate render of my fan as I went above and around it. I would love to see if the Quest 3 could even house a photogrammetry app, seeing as the depth sensors could make seriously accurate models in real time. If It did exist, I personally wouldn't change a thing about the model rendering portion of it, but to add a texture mapping second part would also be so cool. This is just an idea as I have no idea how to code, but I'm not above starting if someone could point me in the right direction because well, I have no idea where I'd start with making software for the Quest 3.1.3KViews1like1CommentHow to create an 360 image and 3D effect?
Hi, i saw an interesting video here on how to create a 360° panorama image for VR using Photoshop. You have a kind of panorama template for orientation, on which you can draw. But how do you now create a 3D effect so that it looks like the cube is tangible in space and "sticks out" in VR headset? I have placed this image side by side and moved it slightly, but it doesn't work. That's how it's done in the VR videos, isn't it? Best regards, René779Views0likes0Comments