360 & 180 Degree Image and Video Viewing Support
I use the Quest & Rift as both a design and communication device for the projects I am working on with clients. The ability to quickly load and view 360 & 180 degree photos/videos taken outside of the headset are extremely valuable to my work and since the removal of the Oculus Gallery App I no longer have a way to do this easily. Please reconsider reintroducing the ability to intuitively import and view 360/180 content, it will make you VR headsets not only more valuable to my business but easier for me to evangelize as I work hard to get more to come to VR as a tool to support their projects.613Views0likes0CommentsHow to add realtime VFX with 360 Stereoscopic content ?
Hi everyone, I'm trying to add interactivity to 360 Stereoscopic content. Simply I have a car and when I look at it the beam start to grow up and 1 sec later a UI is popping with several informations on it. The problem ? The beam is not at the same place between left and right eye and it causes eye hurting (really when you try to look at it, it hurts). Anybody knows something to avoid it ? I'm using Unreal and I think I can compensate with World Offset Position in the material editor but the calculation... In the engine everything is made from the left eye, the last node allow me to avoid the offset when I'm on the left eye. So if anyone knows the basic calculation to compensate the left/right eye displacement, I'll buy him/her a drink. Hold the best, Alexandre394Views0likes0CommentsUnity 2018.3 update broke 360 pano capture (flashing screen)
When trying to capture a 360 pano in Unity 2018.3 on a built version of my project (everything works fine in Editor, just breaks on build), I get this chain of errors repeated: [OVRPlugin][ERROR] Device required[OVRPlugin][ERROR] OVR Error: Code: -6002 -- ovrError_TextureSwapChainInvalid Description: TextureSwapChain is not valid. Make sure ovr_CommitTextureSwapChain has been called. OVRTime: 698586.773935 Time: 2019-02-12 16:14:10 [789:683:300] [OVRPlugin][ERROR] ovr_SubmitFrame failed: TextureSwapChain is not valid. Make sure ovr_CommitTextureSwapChain has been called. [OVRPlugin][ERROR] Prediction interval too high: 0.100982 s, clamping at 0.100000 s[OVRPlugin][ERROR] Device required[OVRPlugin][ERROR] OVR Error: Code: -6001 -- ovrError_TextureSwapChainFull Description: There is no room in the texture swapchain to accept more frames. OVRTime: 698587.908601 Time: 2019-02-12 16:14:11 [924:349:700] [OVRPlugin][ERROR] ovr_CommitTextureSwapChain failed: There is no room in the texture swapchain to accept more frames. [OVRPlugin][ERROR] Error -1006 in CommitTextureSwapChain() for LayerId 2[OVRPlugin][ERROR] Error -1006 in CommitTextureSwapChain() for LayerId 2[OVRPlugin][ERROR] OVR Error: Code: -6001 -- ovrError_TextureSwapChainFull Description: There is no room in the texture swapchain to accept more frames. OVRTime: 698587.908829 Time: 2019-02-12 16:14:11 [924:576:600] Has anyone ever seen this before, and if so how would you recommend I fix it? I'm using Camera.RenderToCubeMap() as shown here: https://docs.unity3d.com/ScriptReference/Camera.RenderToCubemap.html Everything worked fine in 2018.2. Additionally, now the pano is still captured and saved to disk, but the screen of the rift flashes between the color white and the regular image on-screen in an epilepsy-inducing way.779Views0likes1Comment