Oculus Browser - full screen video controls getting in the way of immersive content
I have a problem with the z-index of the fullscreen video control bar in Oculus Browser, blocking my interactions with elements 'behind' it. I am playing 360 videos in Oculus Browser in full screen and then selecting "360 video" from the dropdown menu in the video control bar, to see them in full wraparound view. What I'm actually doing is presenting a web page in 360, using the Fullscreen API - not just a video file. https://developer.mozilla.org/en-US/docs/Web/API/Fullscreen_API With the video filling the page, and some clickable hotspots overlaid on top of it. The problem is that the video control bar (with Play button, skip forwards/back and Normal/180/360 and 2D/3D options) is sitting halfway between the viewer and the video and blocking any interactions behind it. All clicks anywhere on the screen just pull up the video control bar wherever you click. What I need is for it to let me click the clickable elements behind the video control bar, but I can't. The video control bar basically creates a kind of invisible forcefield halfway between my hands/controllers and the buttons overlaid on the video. Is there anything I can do? Is there any documentation I've missed about developing for these immersive features in Oculus Browser?1.9KViews0likes0CommentsOCULUS QUEST 2 - BROWSER & WEB PLAYER - VR 360 limited resolution
We're working in a development of a web player to allow VR 360 cinema content to be watched on any screen... So web player can show correctly a 360 cinema stream on a smartphone (2D 360) and smartphone with cardboard (3D 360), also on PC or MAC screen (2D 360) and on Oculus Quest and Quest 2 (3D 360). BUT... Although Oculus Quest 2 can support perfectly 3D 360 Cinema contents at 5760x5760 resolution 30fps (using Oculus TV app accessing to local file content), we could not make it work when playing the same content from a DASH streaming internet server... So we tried to generated DASH/HLS stream in several formats... 5760x5760 30fps with H265 and VP9 codecs, (which are supported on QUEST2) but DASH/HLS streaming does not work and shows only audio with a grey no-video screen. If we try with a DASH stream with 4096x4096 resolution and H264 codec, then it works... but it's far away from the video quality we would like to achieve with 5760x5760... Could please some technical guy from Oculus tell us which are the real resolutions and codecs support from Oculus Browser on Oculus QUEST and Oculus QUEST 2? Thank you very much for your kind attention. Berst regards. Francesc Mas3KViews1like0Comments3d animation video content sell as app
Hello, I'm working on an immersive animation in 360 stereoscopic, I intend to sell it at the oculus store, I developed an app, which basically is a main room where the user can see information about the film and choose subtitles, (English and Chinese) and another where the animation plays, everything is working perfectly, but I have several doubts. 1 - the app was developed at unity. I can put the embed video on the app. and so I believe the app will be around 8 gigs in size. what I think shouldn't be a problem. I could put the video on a private host of mine and the app stream the video on the app, is this allowed by oculus or recommended? but there if the user has a bad internet I run the risk of the user experience not being good. 2 - 2 - if it is allowed to use an external host to play my animations. how would I go about placing a purchasing system? where would a scene from unity pull other scenes with the content? 3 - I currently think about putting an animation per app. where the app would be sold. my only doubt is if i put the video in the app or the app streams the video from a private host. what oculus would recommend?704Views0likes0Comments