UV Map changes
I'm trying to texture a few of the new full body outfit. The dresses. I used the instructions from the tutorials on youtube. When I export from substance and then back to meta, the uv maps are different. See pictures below. The first image is my uv map after I bring into blender then texture in substance. Is there some settings I need to change? I exported as 2048 x 2048 Can anyone tell me the solution for this or is there something wrong on your end? Thank youSolved144Views0likes4CommentsAdjusting skybox horizon line in desktop editor
I have made skyboxes with gen ai tool in desktop editor but i cant seem to find a way to adjust the horizon line in the editor to adjust the perspective point within the skybox. i suppose it could be done via exporting the asset and changing that in blender? but im looking for a more native way to do that in the editor tool itself, because my familiarity with blender is not as good.63Views0likes4Comments⚔️ Spell Sword
Finally finished this project with this original combat mechanic designed as a mobile only game! It's a fantasy adventure turn-based RPG where you spell words to attack the enemy. Clear each floor to earn XP, more health, and of course LOOT! The game starts out easy while you familiarize yourself with the mechanic. Then you start earning armor and weapons to take on higher floors. Use potions to recover HP, and scrolls to summon up to 2 extra letters at a time. This progression system was by design made to be addictive and challenging tracking 4,700+ data points and a custom word engine using JSON files for precise adjustments to difficulty for the 3 player archetypes: casual gamer, the dedicated gamer who put in their time, and those gamers who choose to pay-to-win. Custom leaderboards use World Persistent Variables which allowed me not to track just scores, but also what words earned them their ranking (after filtering out 500 words to stay appropriate to general audiences). Please try it out and vote for the project on Devpost36Views0likes1CommentCustom Skydome Development Guide
Hey friends! I've created a development guide based on my personal experience with the new custom skydome feature in Worlds. This is intended to help you better understand how to make and import custom skydomes into your worlds! Find it here I have included the files I made using Blender if you wish to follow along with the process or you can use your own! *If you have questions or recommendations for amendments, please leave them here for me Hope this helps and happy creating! The skydome I made, for reference. It's a quickly thrown together desktop scene that is still a WIP516Views11likes2CommentsCustom Models: Animations
Hey Guys, Seasoned TS engineer here, but a n00b when it comes to game development, Well with models and animations in particular, Right now, we have some UABs in the public assets which are NPCs that come with baked in animations, am i right to assume. Meta does not support allowing users to import custom models with their own animations, and if I wanted to do this, I would need to import different meshes and then script them together. If I am incorrect, please point me in the right direction, Or if the above assumption is correct - does anyone know any streamlined workflows for a solo dev? I don't want to make crazy custom animated characters, just to have some unique models, so i am not stock with stock assets. ThanksSolved93Views0likes3Comments[Meta Worlds Desktop Editor] Is animation import now supported in the Custom Model Import tool?
While importing a custom 3D model in the latest Meta Worlds Desktop Editor, I noticed there is an "Import animations (experimental)" option in the import dialog. Previously, animation import was not officially supported, and creators had to manually animate objects using scripts. This new option looks like it might allow importing baked animation clips from Maya or Blender (it even mentions "Bake Animation" and "Sampling Rate" settings). Has anything changed recently? Is there any documentation or example explaining how to use imported animations once the model is uploaded? Additionally, is it possible to select which animation from an FBX file is used after import, or are there any specific guidelines or limitations regarding supported animation formats and settings?85Views2likes1CommentMake & Import an Animated FBX Using Blender 4.5
I know some have been struggling a bit with this. Here's a super-simple 15 minute workflow to: Create a simple animated 3d mesh in blender Export it to FBX with animation and import it to Horizon Worlds Please like and share to anyone that might find it useful Subscribe to my youtube channel for more tutorials and Horizon Worlds usefulness https://www.youtube.com/@The3EyedTiger
78Views3likes1Comment