Unity Water Shader for Oculus Quest Single Pass rendering?
Has anyone had any luck with any existing water shaders working in Single-pass forward rendered VR? None of the asset store packs we have bought or water shaders from our other projects work on the Oculus Quest/Go/GearVR :( Some come close to working but often one of the reflections in the left or right eye is mirrored or offset so it looks disgusting - see the example below We are running out of options for environments that use water :(3.2KViews0likes2Comments