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🎥How to Use LODs: A Guide to Landscape Optimization
Unlock the professional technique for crafting expansive, optimized terrains that run smoothly on any device Join MHCP mentor SpaceGlitterUnicorn in this in-depth Build-Along session to dive into a complete, end-to-end production workflow. Discover how to strategically split large landscapes into manageable sections, use powerful modifiers like Remesh and Decimate in Blender to create multiple layers of detail, and master aligning pivot points for a seamless import back into Horizon Worlds.29Views0likes0Comments🎥Asset Modeling Improv with SpaceGlitterUnicorn
Learn Blender tips and tricks as SpaceGlitterUnicorn models a new asset for import into Meta Horizon based on creator suggestions. SpaceGlitterUnicorn answers questions about modeling, texturing, and importing. Download SpaceGlitterUnicorn’s modeled asset here.187Views5likes0Comments🎥 _Masked 3D Texture with SpaceGlitterUnicorn
Learn a new technique from SpaceGlitterUnicorn for use in the _Masked 3D Flower Challenge Watch SpaceGlitterUnicorn create an asset for the challenge and answer creator questions on 3D modeling best practices and troubleshooting steps when designing assets for Horizon Worlds.149Views2likes0Comments🎥 On-Demand Video - Mesh Gen Build-Along Challenge: Quick World Creation with SpaceGlitterUnicorn
Watch SpaceGlitterUnicorn build a lobby scene that guides players to a unique point of interest in just an hour using only the new Mesh Gen AI tools. Then, challenge yourself in Creator Challenge #8 to build using the same constraints and see what you can create! Build an environment with obvious pathways leading from a landing pad to a cool discovery point. Show off how you can use Gen AI's creative power while keeping control of the player experience.191Views5likes0Comments🎨Crash Course: 3D Modeling 101 with SpaceGlitterUnicorn A Five-Part Workshop Series
Creators, ready to bring your creative vision to 3D? Follow along with MHCP mentor SpaceGlitterUnicorn for a comprehensive introduction to 3D modeling and importing into Meta Horizon Worlds. This on-demand video series is designed to build your confidence and equip you with the skills to create your first 3D assets. The five part series is available now below and can be completed at your own pace. 👉 What You’ll Need: Before you dive in, make sure you’re ready to follow along: Download and install Blender. Keep the Blender Hotkey Guide handy for quick reference. Part 1: Introduction to Blender Part 2: Sky Boxes and Environments Part 3: Land Modeling w/ Texture Baking Part 4: Creating a Tree Part 5: Substance Painter 101 Questions about something you saw in this course? Ask below and learn from other creators.Solved1.7KViews23likes8CommentsBlender to Horizon Worlds Exporter
If you want to try and make it easy for people using third-party objects, and just want to get them into their worlds, I think that's where my add-on comes in. I've imported a fair few things now, and so have three beta testers. It works really well with the fixed sketchfab add-on as well, all under Blender 4.3.2. Hopefully, this will get spread by mostly word of mouth. ---- Blender to Meta Horizon Worlds Exporter A Blender add-on that prepares and exports 3D models for Horizon Worlds (HW). This tool simplifies the process of optimizing, baking textures, and exporting FBX files. This isn't meant for experts. It's meant for people who are just wanting to get some objects and textures into HW very quickly. I will fully admit if you want to get fancy, you're still going to have to take the time learn the true in-and-outs of how Blender and HW need to work together, to get the best results. This is just something to let you hit the ground running, and get some Tri-Mesh into your world(s) very easily. What it exports are not necessarily the best they could be. Features One-Click Export – Automates the entire export process. Texture Baking – Generates properly named _BR and _MEO textures. Decimation Tool – Reduce vertex count using a slider. UV Smart Unwrap – Automatically creates UVs if missing. FBX Export – Ensures correct format for Horizon Worlds. I've got a world called - Blender to Horizon Worlds Exporter - That can be bookmarked. There's a weblink for when you're chatting about it in HW, with a long and short URL. Either searching my name FairFight14 or bookmarking the world will help remember where to send people. I'd give a URL here - but it was blocked.3.2KViews38likes14CommentsCustom Skydome Development Guide
Hey friends! I've created a development guide based on my personal experience with the new custom skydome feature in Worlds. This is intended to help you better understand how to make and import custom skydomes into your worlds! Find it here I have included the files I made using Blender if you wish to follow along with the process or you can use your own! *If you have questions or recommendations for amendments, please leave them here for me Hope this helps and happy creating! The skydome I made, for reference. It's a quickly thrown together desktop scene that is still a WIP403Views10likes1Comment